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If you want to see the future of storytelling, to experience characters and plot in a way that can't be duplicated in a book or a movie, go for walk in Tacoma.
A lot of players have the same story about Euro Truck Simulator 2. Lured in by curiosity, we try this ridiculous-looking game about driving trucks back and forth across a low-budget Europe.
Then, hours later, we're flicking headlights up and down while driving through the night. It starts to rain somewhere outside Berlin, the sound adding percussion to whatever's playing on the central European radio station.
We're hooked and don't even know why. Even on a different continent in American Truck Simulator it can have the same effect, proving that ordinary inspirations modeled well enough can make for extraordinary games.
Space, to borrow a phrase, is big. Really, really big. In Elite: Dangerous, players can become deep-space explorers spanning the entire Milky Way galaxy, or they can be asteroid miners whose entire world consists of two space rocks and the vacuum between them.
Both are equally worthy ways to use your flight time in Elite, an open-world open-galaxy? At the high end, you can spend your time being everything from a space trucker to a bounty hunter, but newbies shouldn't overlook the simple joy of being a pilot, of the tactile way that flight skills grow and deepen over time.
Anyone into sci-fi or flight sims owes it to themselves to spend time in an Elite cockpit—especially if they can do it in VR. Part city-builder, part survival game, Frostpunk is about making difficult choices and dealing with the consequences.
Trying to keep a handful of citizens alive in a perpetually frozen world isn't just about managing resources but managing hope, and to keep people working toward their future means convincing them there is one, often through brutal means.
Unlike most city-building games, Frostpunk isn't an open-ended experience: it takes place over a 45 day period, with narrative events occurring periodically that can throw a wrench in the gears of your city and society.
It's a tense and grim experience where you can wind up regretting your finest moments or defending the harshest choices you made.
What are you prepared to do to save lives, and what will the ultimate cost be? With so few great sports games on PC, Super Mega Baseball 2 gets squished into our sims category for now—though with Madden finally coming back to PC this year, we may need to add a proper sports category.
Super Mega Baseball 2 may look cartooney, but look beyond that, because as we said in our review, it's the "best on-field baseball sim on PC.
World of Warcraft might have a few grey hairs here and there, but it's still the undisputed king of MMOs. Set in the high-fantasy setting of the famous Warcraft real-time strategy games, World of Warcraft is the story of you, a hero who rises from lowly pawn to god-slaying badass as you strive to save your world from all manner of fiendish enemies.
With 12 classes and 13 races to play as and an ever-growing list of subraces , who and what your character will become is entirely up to you.
And whether you want to play for two hours a month or two hours a night, there are a nearly unlimited number of places to explore, quests to complete, raids and dungeons to conquer, and items to craft.
It's less of a videogame and more of a part-time hobby. World of Warcraft's latest expansion, Battle for Azeroth, is a bit of a low-point for the series according to its most hardcore fans.
That doesn't mean it's bad—the austere mountains of Kul Tiras and lush jungles of Zandalar are evocative and fun to explore—but it is disappointing because World of Warcraft's usually stellar endgame of dungeons and raids are hamstrung somewhat by its wonky gear system.
There's exciting news on that front, though: the next update is going to be huge. World of Warcraft is the jack-of-all-trades MMO that can satisfy nearly any kind of player.
Whether you want competitive PvP battles, white-knuckle raids, or just a fun, colorful story to follow along with while you collect mounts, World of Warcraft delivers.
Set in a bizarre science-fiction universe full of esoteric secrets, Warframe sells itself on one amazing concept: You are a space ninja.
And yes, it's as fun as it sounds. This free-to-play third-person shooter gleefully taps into the fantasy of being a gun-toting, sword-wielding killing machine through its versatile movement system.
You'll air dash, wall run, and slide through levels with up to three teammates as you eviscerate hordes of android enemies in exchange for oodles of crafting resources.
But Warframe's true strength is just how complex it is. Each Warframe a kind of suit of armor that you wear plays like its own character class, complete with unique abilities that define its combat style.
You might charge into packs headfirst as Rhino or silently assassinate your targets as Ivara. Hell, there's even a Warframe that lets you compose your own music using an in-game sequencer to inflict debuffs on enemies.
Learning how to craft and equip these Warframes is a daunting task for new players, but those who endure will find a rich action RPG that can easily devour thousands of hours.
What's more, Digital Extremes is constantly taking Warframe in bold new directions, like adding open world zones to explore with friends.
It might not be an MMO in the traditional sense, but Warframe is every bit as massive. A free-to-play spiritual successor to the beloved Diablo 2, Path of Exile is a dauntingly complex action RPG that will make even the most zealous theorycrafter weep tears of joy.
Behind that familiar loop of dungeon diving and looting are several dozen features that each feel like the Marianas trench of progression systems—they're that deep.
Skill gems can be chained together to create practically limitless spell combos, while the passive skill tree has hundreds of nodes to choose from that each shape your character in their own small way.
And then, of course, comes the gear, which is a whole separate school of learning that can take months to fully understand.
Path of Exile is certainly daunting and it won't appeal to everyone. It's good news then that it's also fun as hell. There's 10 acts to explore, each one touring you through desecrated temples or corrupted jungles full of the walking dead.
It's a grim place to be, but the kinetic combat and enticing rewards make the journey worth it. Every few months, Grinding Gear Games rolls out a new temporary challenge league that introduces entirely new progression systems, cosmetics, and enemies but requires starting a new character.
Normally that'd sound like a chore, but Path of Exile is so robust that starting fresh is just a chance to learn something new.
Brutal, uncompromising, and intimidating—there's a good chance that EVE Online's reputation precedes it.
But in return for a considerable investment of your time and energy, EVE Online achieves something remarkable: It feels alive. The galaxy of New Eden is an ever-evolving virtual world full of merchants and pirates, mercenaries and warlords, and, yeah, the occasional spy.
It's a thriving ecosystem grounded by a player-driven economy where players are encouraged to group together to achieve long term objectives like conquering territory or just becoming filthy, stinking rich.
To participate, you'll need to contend with a hopelessly unintuitive user interface and familiarize yourself with a daunting number of systems.
But it's worth it. The focus on player-driven experiences creates stories that just don't happen in any other kind of game, and being apart of those narratives is thrilling.
Final Fantasy 14 is a dream come true for Final Fantasy fans who don't mind the rigamarole that comes standard with MMOs. Set in the high fantasy world of Eorzea, you play as one of the series' iconic classes, like a black mage, and set out to help the locals defend themselves from constant invasions by the evil Garlean Empire.
It's as generic a Final Fantasy story as they come, but FF14 lives up to the series legacy by populating the world with an endearing ensemble of characters that grow significantly over the course of its two expansions.
Square Enix doesn't try to reinvent the wheel when it comes to being an MMO, though. Final Fantasy 14 is formulaic in its progression and the equipment system is pretty bland.
It is by no means boring, however. The story reaches some surprising highs and Final Fantasy fans will be pleased to hear that FF14 has a nearly endless supply of memorable boss fights to work through.
Some say Nidhogg 2's clay-monstrosity art style and added weapons marred the elegance of the first game , but they're both great in their own ways.
Whichever one you choose, the basic format is the same: two players duel across a single screen, attempting to push their opponent left or right into the next screen, all the way to the end of the map.
That's a big part of the brilliance of the series: get pushed all the way to your corner, and it's still possible to make a comeback and finesse your opponent all the way back across the map for a clutch win.
Pure thrill. The fighting itself is great, too, like an ultra-lo-fi Bushido Blade. Kills come in one hit as you thrust and parry and throw your swords with simple controls that result in complex dances of stance and aggression.
It's exciting, hilarious, and tests the hell out of your reaction time and ability to predict your opponent's moves.
There's nothing quite like either Nidhogg. As cool as bows and arrows are in games like Tomb Raider, TowerFall does them best.
Whether played by four people against each other, or two in co-op against waves of monsters, TowerFall makes leaping from a ledge and skewering somebody with a perfect shot easy to do.
It also makes shooting at someone above you, missing, and then impaling yourself as the arrow falls back down easy to do.
It's as chaotic as it sounds, but the clean pixel art and expressive animation makes it simple to follow, and every triumph and screw-up is visible to all.
We hate Overcooked. Wait, no: We hate anyone who gets in the way in Overcooked, or doesn't bring us our damn tomatoes when we need them, pre-chopped.
This four-player kitchen catastrophe simulator sets up some brilliantly simple basics—working together to prepare ingredients, cook basic dishes, and turn them in on a tight timetable—and then mercilessly complicates them with devious kitchen hazards.
In one level, on the deck of a pirate ship, some of your counters slide back and forth, forcing you to switch up tasks on the fly.
In another cramped kitchen, there isn't enough space for two characters to squeeze past one another, forcing you to coordinate all your movements or get into shouting matches about which direction to go.
There's a lot of shouting in Overcooked, but barking orders, properly divvying up jobs, and setting a new high score feels so good. The controls are intuitive enough that infrequent gamers can get onboard.
As soon as he returns to his locality, some corrupt cops frame Carl for homicide. He is forced to be on a journey that is going to take CJ across the state of San Andreas, to take control of himself and to save his friends and family from any further disasters.
There a lot of new buildings, cityscapes, vehicles and now the players have more control in the game.
Moreover, the character Carl Johnson has been given the real classic look. It is now bigger, worse and more ass burning than ever.
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